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Undergraduate · Studio · 4 credits

Motion Graphics

Time, motion, and the story that moves

PREREQUISITES

MEDA 116 and MEDA 214

OFFERED

odd spring

LEVEL

300-level

A studio course exploring motion design as a conceptual and storytelling practice. Students learn to think in time — using color, movement, pacing, and narrative to communicate ideas that static design cannot. Projects include design in motion, kinetic typography, and a title sequence. Storyboarding is central to the process. Software — After Effects and Adobe Animate — serves the concept, not the other way around.

Syllabus

Key information — full syllabus available as PDF

LEARNING OUTCOMES

  • Define and apply core motion design principles: timing, pacing, rhythm, easing, and editing

  • Conceptualize, storyboard, and design time-based media for a defined message or story 

  • Analyze the historical, cultural, and conceptual contexts of motion graphics and time-based media

  • Work fluently in Adobe After Effects across multiple production workflows 

  • Integrate sound and image as a unified design decision

  • Communicate design concepts clearly through writing, critique, and presentation

  • Develop independent research and self-teaching habits appropriate to a rapidly changing field

STRUCTURE

  • 3 major projects: Logo in Motion, Kinetic Typography, Title Sequence

  • Each project follows a full arc: research, concept, storyboard, animatic, production, refinement

  • Weekly After Effects skill instruction alongside concept and history 

  • Art history thread runs through every unit — from early cinema through contemporary motion design

  • Readings from Shaw, Motion Design Toolkit and Blazer, Animated Storytelling 

  • Mid-project and final critiques for each project

  • Required: Storyboard Notebook (16:9 format)

ASSESSMENT

  • [Current offering: traditional rubric-based grading] - 60% project work: process (40%), realization (40%), presentation (20%) - 30% knowledge and intellectual engagement: exercises, readings, quizzes, final - 10% professionalism: participation, motivation, collaboration, consistency 

  • Note: Future offerings of this course will move to an ungrading structure consistent with the rest of my teaching practice.

TEEXTBOOKS

  • Shaw, Austin — Motion Design Toolkit (ISBN 9781032060576) -

  • Blazer, Liz — Animated Storytelling (ISBN 9780135667859) -

  • Required: Storyboard Notebook 16:9 by Creative Spark

Projects

Major projects per semester:

Motion Graphics Project 1: Logo in Motion

Students design an original logo for a fictional company or organization, then animate it in After Effects. The project runs three weeks and culminates in a 3–5 second rendered animation with integrated sound.

Motion Graphics Project 2: Kinetic Typography

Students select a dialogue or monologue from film, television, or spoken word and animate typographic characters to match the audio — syncing visual rhythm to the pacing and delivery of the source. The finished piece is approximately 30–60 seconds.

Motion Graphics Project 3: Title Sequence

Students create a title sequence — at least 30 seconds — for a public-domain text they have been assigned. The sequence functions as a visual overture: establishing mood, foreshadowing themes, and introducing the story's world before it begins.

Course Overview

    Motion graphics sit at the intersection of graphic design, cinema, and sound — where the image moves, and meaning accumulates over time. This course builds foundational fluency in time-based media through three sustained projects: a logo animation, a kinetic typography piece, and an original title sequence. Each project moves through research, concept, storyboard, production, and refinement.

    The course is organized around a recurring question: what does design gain — and lose — when it unfolds in time? Students work in Adobe After Effects, but this is not a software training class. Principles come first. Tools follow. Because the technology involved in motion graphics changes rapidly, students are expected to develop the capacity to research and teach themselves new techniques. That self-sufficiency is part of what the course builds.

    A thread of design history runs through every unit — from early cinema and Bauhaus constructivism through Dada typography, the title sequence tradition, and the contemporary landscape of motion design. Students are expected to look carefully at existing work and to bring that looking into their own practice.

    I have taught versions of this course at the University of Minnesota Duluth, Northwest Missouri State University, and Pacific University. The iteration described here is the first at Pacific.

Course Reflection

    This course sits differently in the curriculum than my other courses. Graphic Design 1 and GD2 are about learning to see and learning to say something. Motion Graphics assumes students can already do both — and asks what happens when you add time. That shift changes the nature of the design problem. A static composition is resolved in a moment. A time-based piece is resolved across a duration. Students have to learn to think in sequences, in timing, in cause and effect across frames.

    The art history thread is not decorative. Every unit is in conversation with a lineage: the storyboarding exercises with Méliès and early cinema; the logo animation with Bauhaus and Constructivism; the kinetic typography with Dada and Surrealist experiments in experimental letterform; the title sequence with Saul Bass and Maurice Binder, who established the grammar of that form. I want students to understand that every design decision they make is embedded in a history — and that knowing that history gives them more to work with, not less.

    Kinetic Typography is the project I am still learning to teach well. Students with prior typographic knowledge and sensibility move through it differently than students from other backgrounds. The gap is real — in the sophistication of their choices, in their ability to let the typography carry meaning rather than decoration. I have not fully resolved how to address this. I am considering whether to scaffold the typographic content more explicitly in the weeks before the project begins, or whether the difficulty itself is part of what the project should be teaching. That question is open.

    The course is currently graded using a traditional rubric structure. Future offerings will move to ungrading, consistent with my practice across the rest of my courses.

Selected Student Self-Reflections

Assistant Professor of Graphic Design
Pacific University · Forest Grove, Oregon
mpollock@pacificu.edu

 

© 2026 by Miranda Pollock

 

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