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Design

Game design for learning environments, information systems for community resilience, and advocacy design. Making as research. Design as thinking. Design as service.

Applied design practice

description will go here.

Branding & identity

Identity systems and standards manuals — design that creates coherence and communicates values.

Deisgned and Written

Graphic design work across advocacy, community, and academic contexts.

Interaction Design

UX and platform design for mutual aid and community systems. Screen-level design research grounded in dignity, consent, and data minimization. Built to address structural gaps that market platforms leave unserved.

In progress · 2020–current

Educational Games

Design learning through play — constraint, competition, and critique as pedagogical tools. Tabletop and digital game design for learning environments — mechanics designed to teach systems thinking, probability, and interaction design principles. UX/UI design.

Assistant Professor of Graphic Design
Pacific University · Forest Grove, Oregon
mpollock@pacificu.edu

 

© 2026 by Miranda Pollock

 

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