Game design for learning environments, information systems for community resilience, and advocacy design. Making as research. Design as thinking. Design as service.
UX and platform design for mutual aid and community systems. Screen-level design research grounded in dignity, consent, and data minimization. Built to address structural gaps that market platforms leave unserved.
Design learning through play — constraint, competition, and critique as pedagogical tools. Tabletop and digital game design for learning environments — mechanics designed to teach systems thinking, probability, and interaction design principles. UX/UI design.