top of page

Cup of Sugar

Mutual aid platform · Design research · Community resilience · 2020–present

Origin

This project began in 2020 when the pandemic revealed a long-standing issue: the infrastructure enabling neighbors to connect and assist each other had disappeared. People wanted to help, but the necessary channels were absent. Cup of Sugar responds to this structural gap—it's not just a social network but a platform focused on a specific type of exchange that existing platforms cannot support: the knock on the door.

Splash_CoS.png
Screenshot 2026-05-13 at 9.07.35 AM.png
The platform

The prototype, finished in Spring 2026, includes 22 screens that span a comprehensive design system. Its main features comprise mutual aid requests, Along the Way (for shared errands and rides), The Cupboard (material exchanges in four modes), a skills directory with a teaching layer, a time bank, community alerts with a three-state verification system, and community governance tools. Each feature embodies a specific ethical commitment—dignity, mutual aid, autonomy, data minimization, consent, information integrity, and a non-carceral approach.

Screenshot - figma
Design decisions

Three screens carry the most conceptual weight.
 

Screenshot 2026-05-11 at 4.50.51 PM.png


The privacy defaults screen is the ethical centerpiece of onboarding. Two toggles default to on, three to off. Privacy is the default state, not something users have to find.
 

Screenshot 2026-05-11 at 5.19.11 PM.png

The community alerts screen employs a three-state verification system—Verified, Reported, Expired—with no automatic verification or alarmist visuals. For communities experiencing civic stress, creating such an alert system is an ethical choice. 
 

Screenshot 2026-05-11 at 6.45.52 PM.png
Screenshot 2026-05-12 at 9.48.23 PM.png

The item detail screen in the Cupboard features the platform’s key cross-feature link. Each repair flag on an item takes users directly to the skills directory, filtered for sewing and mending skills. Repairs are recorded as time bank transactions. Goods circulate, skills facilitate repairs, and reciprocity is tracked.
 

The Stone Soup screen illustrates the platform's recognition that need and abundance are not mutually exclusive. It features three modes—collective making, feeding neighbors, and teaching—shared in one space because the same neighbor might post a zucchini surplus on Tuesday and then show up hungry on Sunday. The modes are distinguished solely by color: amber for collective making, green for feeding neighbors, and white for teaching. Posts in the teaching mode link directly to the skills directory and log into the time bank, whereas community meals do not—since a soup pot is non-transactional, the act itself serves as its own record.

CupofSugarLine-20.jpg


The visual identity system was developed with the same intentionality as the feature architecture — parchment ground, forest green as the single strong accent, Inter throughout, sentence case, 0.5px borders. The aesthetic is described in the guide as farmer's market meets independent press: warm without being rustic, calm without being cold.

Documents

Visual Identity system - brand philosophy, logo system, color palette, typography, component library, voice and tone  - 
link to Visual Identity system PDF


Case study
— design research, community research, design argument, principles and ethics, full platform overview -
 link to Case study PDF


Site structure — information architecture, user flows, featured connections 
link to site structure PDF


Annotated screen documentation — five key screens with design annotations 
 link to Annotated screen documentation  PDF

Assistant Professor of Graphic Design
Pacific University · Forest Grove, Oregon
mpollock@pacificu.edu

 

© 2026 by Miranda Pollock

 

bottom of page