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First, play

A Manifesto for Design Education

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This position paper inspires design educators, administrators, and all stakeholders in shaping the future of design education. It presents ten theses that highlight the transformative power of play, craft, and humility, while emphasizing the essential requirements of design education and the important elements that can sometimes be overlooked.

2026, In circulation.

Full PDF of First, play: A manifesto for design education

First, play: A Manifesto for Design Education began with a question I posed to students: "Are you a decorator or a designer?" Over more than twenty years, that question fostered pedagogical reflections on analog making, liberal education, and the essence of teaching designers to observe before designing and to play before creating. The manifesto is my effort to express that argument in a form that matches its importance.

 

The ten-point framework shifts from diagnosis to declaration: moving from a culture rooted in speed and passivity, through design thinking, to what design education specifically requires — time, curiosity, craftsmanship, play, humility, and protection. The lineage is clear: Gunnar Swanson's 1994 essay on design as a liberal art, which I encountered not as his student but as a student lab technician in his classroom, and First Things First, the designers' manifesto questioning the purpose of our skills and for whom they are intended. As I mentioned in the Afterword, this question still remains unanswered.

 

The 'zine format was intentional. A manifesto advocating for the hand, material thinking, slowness, and process couldn't simply be a PDF. It had to be a tangible object—designed, printed, and physically handed out. The worn paper texture seen on every spread is a scan of real paper that was touched, folded, and manipulated. Typography strikes a balance between urgency and restraint: bold italic headings that declare, and quieter body text that elaborates. The saddle-stitched binding references the 'zine tradition—democratic, direct, and meant to be shared person-to-person. The design isn't just a visual representation of the argument—it embodies the argument itself.

 

First, play functions as a teaching philosophy, a piece of scholarly creative work, and a public statement. It is given to students, shared with faculty and administration, and serves as a designed artifact for external review. It invites its audience — students, educators, and institutional leaders alike — to reflect on the purpose of design education and whether they are prepared to endure challenges to uncover its true meaning.

First, play: A Manifesto for Design Education exemplifies Boyer's scholarship of integration. It synthesizes design history, liberal arts philosophy, embodied learning research, and thirty years of classroom practice into a single designed argument — printed, distributed, and available for peer scrutiny. It not only describes a pedagogical stance but also actively demonstrates one.

Assistant Professor of Graphic Design
Pacific University · Forest Grove, Oregon
mpollock@pacificu.edu

 

© 2026 by Miranda Pollock

 

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